But unlike Stargates, Wormholes are quite... unstable, can connect two star systems regardless of the distance between them, lead to completely unknown parts of the galaxy, or even to the Wormhole Space. CCPlease increase minimum warp distance! Your absolute minimum distance should be 200km so that you can drift for a little while before you need to warp. It does not include ships that are not piloted by fleet mates, though it does include probe results. Warpable's include bookmarks, containers, fleet mates, a few things like that. Jump Cloak renders the ship invisible, and invulnerable, until it expires. To calculate how much capacitor you actually consume, divide the distance you're traveling by the maximum distance and multiply by your capacitor reservoir. I read a while ago, CCP was considering to increase the minimum distance to initiate warp to 250 KM. However, it can't be an enemy - it either has to be neutral or friendly. Warp Exit Point (WXP) - The point where the ship is suppose to exit “warp”. Minimum distance for warping to something is 150 km. Zero Distance Envelope (ZDE) - The area which will show as zero distance in the overview for an object. What happened to 250 KM minimum warp distance? Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. Better add some couple 100 km, just to be sure. Warp Exit Corridor (WXC) - The area in which the ships warp drive will shut down. Both Pyfa and EFT will tell you the maximum warp distance your ship can travel. He'd have to probe you out to warp to you, which is actually really easy for him to do if it's a deliberate trap. And there's no skill to change any part of warping except its cap use. Cynos can only be lit in null and low sec. Warp Exit Envelope (WXE) - The area in which the ship will actually exit the warp. Warp to: Warps you to 0 in the last known position of the ship the person is flying - be sure to never warp to 0 to a scout, as this will uncloak them if they are cloaked) Warp to X km: Allows you to select the distance (10km being the shortest you should ever warp to a cloaked scout). With the pending increase to Ewar mod ranges, fast ships, T3D's being able to easily probe you out, Micro-jump Drives, T2 AOE warp disruption mechanics and ease of seeing where your bookmarks in space is. Jump Cloak lasts for 60 seconds, starting when the server registers the jump completing, or until the cloaked ship attempts to move or enter warp. Minimum warp distance is 150km. Greetings, Warp Enthusiasts! Warp Drive Active - Warp Acceleration Changes With EVE Online: Rubicon 2013-11-15 - By CCP Masterplan - EVE dev-blogs. This information is present in the tooltips if you hover over the warp speed area of their UI. Better make longer distances, as some dudes tend to use the way described above to make their own, which might, if done correctly be within point distance of your bookmark. In-depth guide about the Wormhole Space in EVE Online. ... where x is the distance travelled (in metres) at time t (seconds), v is the speed (m/s) at time t, and k is a constant (sort of - see later). A ship protected by Jump Cloak cannot be decloaked, damaged, or displaced by any outside means. Tanith YarnDemon: Posted - 2008.07.23 17:07:00 - ... Activating a jump drive has similar constraints to activating a warp drive: ... and the minimum consumption is thus 250. I am a big fan of this change, since it makes off grid separation easier and promotes small & solo pvp. Learn how to enter and explore it. There's one in the database, but it's never been implemented in-game.-----Fix the forums! It depends on the distance between the two systems in space (measured in light-years). 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